Updates

Sephiria Patch 1.0.24 Update

Costume appearance variants, Steam Rich Presence, multiplayer progression fixes, and quality-of-life polish after 1.0.23.

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Patch 1.0.24 Update

Why 1.0.24 matters

Patch 1.0.24 shipped on 2026-08-07 as the newest maintenance pass for Sephiria on Steam (app 2436940) after Patch 1.0.23 (2026-08-04). It is not a content expansion — no new chapters, weapon branches, or redeem codes — but it is the build you want before long co-op sessions or costume farming. TEAM HORAY focused on multiplayer reliability, UI comfort, cosmetic variety, and a short list of combat edge cases that ruined cutscenes or specials.

Read this beside Version 1.0 for systems baseline and the earlier hotfixes (1.0.21, 1.0.22, 1.0.23) so you know which bugs were already closed.

Cosmetics and Bunnyville feel

Seven costumes gained appearance variants, so the same unlock can look different without changing the starting-stat package documented on the Costumes guide. Treat variants as visual diversifiers — grid power still comes from Artifacts, Tablets, and Combo Effects.

Collin (companion path) no longer repeats dialogue once he joins as a companion, which cleans up town and mid-run talk spam when you are rushing Side Bag swaps before a chapter boss.

Quality-of-life changes

ChangePlayer impact
Potions drop separately on the groundMultiple potion pickups no longer stack into one hard-to-read pile — clearer Miracles & Potions management mid-fight
Mouse cursor can leave the game window in UIEasier dual-monitor wiki checking while menus are open
Steam Rich PresenceFriends see your in-game status on Steam profiles
Preset Settings key remappableAccessibility win for Side Bag / preset workflows
Unity 6000.3.21f1Engine stability and compatibility pass
Network disconnect mitigationsFewer random drops in online parties

Rich Presence does not change lobby rules: co-op is still up to four players, Steam online, no host migration.

Combat and cutscene correctness

  • Mischievous Prank — special attack now works when MP is 40 or lower (previously blocked incorrectly).
  • Held attack into cutscenes — holding attack before a cutscene no longer keeps swinging through the scene, which restores atmosphere and avoids accidental friendly-fire feel in story beats.

These are fairness fixes, not damage buffs. Retest special timing in a training room if your weapon branch leans on that special.

Multiplayer and progression fixes

Cross-chapter invites and lobby joins were the biggest pain points:

  • Players with mismatched chapter progress could be invited under wrong conditions — invite rules tightened.
  • Progressing Chapter 5 could soft-block after joining another player’s Chapter 6 lobby — that progression blocker is resolved.
  • Forced movement during NPC talk in multiplayer could freeze a player — fixed.
  • Absolute Ring effect visibility and Halberd attack-range display now work correctly for clients in multiplayer.
  • Preset Settings UI unlock status now reflects true unlock state.
  • Backup saves load more reliably when primary save data is corrupted.
  • Broader network disconnection mitigations land alongside the Unity bump.

If your group stalled between Qliphoth and Chapter 6 Final Boss, update everyone before the next lobby.

Known-issue note

Patch commentary references a Training Grounds freeze tracked toward a follow-up (1.0.25). If you still hit a training-room hang after 1.0.24, note the reproduction and watch Steam news — do not assume the wiki closed it.

Update checklist after 1.0.24

  1. Install via Steam and confirm 1.0.24 in the news feed (2026-08-07).
  2. Open Options and set a comfortable Preset Settings key if you live in Side Bag presets.
  3. Check costume menu for appearance variants on unlocked outfits.
  4. Co-op party: one short run that crosses chapter progress — verify invites and Chapter 5→6 lobby behavior.
  5. Pick up multiple potions in a fight and confirm separate ground drops.
  6. Treat this page as the current newest hotfix after 1.0.23.

Build and guide impact

SystemImpact
CostumesVisual variants on seven outfits — stats unchanged
Co-opInvite/progression, freeze, artifact VFX, network
ConsumablesPotion ground clutter readability
UI / accessibilityCursor escape, remappable preset key, Rich Presence
CombatMischievous Prank MP gate; cutscene attack hold

Inventory Grid adjacency rules did not rewrite. Hard Mode modifiers are unchanged — this patch is about reliability.

1.0.24 is a comfort-and-correctness patch: costumes look fresher, Steam friends see your status, multiplayer progression stops soft-locking Chapter 5 climbers, and UI chores hurt less. Update before you burn another evening on a lobby bug that already shipped a fix.

Reading order with sibling patches

  1. Version 1.0 if you need the launch feature list.
  2. 1.0.211.0.221.0.23 for earlier August maintenance.
  3. This page for 2026-08-07 — then return to Guides or Builds with current client behavior.

Steam news remains authoritative for exact wording. This wiki turns bullets into workflows so Bunnyville prep time is not wasted on solved bugs.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What does Sephiria 1.0.24 add?

Appearance variants for seven costumes, Steam Rich Presence, remappable Preset Settings key, separate potion ground drops, cursor-out-of-window UI navigation, Unity 6000.3.21f1, plus multiplayer and combat bug fixes.

Is 1.0.24 newer than 1.0.23?

Yes. Patch 1.0.24 shipped 2026-08-07 after 1.0.23 on 2026-08-04. Steam delivers cumulative builds — install the newest client.

Does 1.0.24 change costume stats?

No. Variants change appearance. Starting-stat packages still follow the Costumes guide; confirm unlocks in the in-game menu.

Should co-op groups update before Chapter 5 and 6?

Yes. Invite mismatch and Chapter 5 progression after joining a Chapter 6 lobby were specifically fixed, along with network disconnect mitigations.

Does 1.0.24 add chapters or redeem codes?

No. Sephiria remains six chapters with online co-op up to four and no host migration. There are no promotional redeem codes.