Sephiria Items
Artifacts, tablets, Miracles, and Potions — the loot that powers your grid.
Items drive Sephiria builds
Run power in Sephiria 1.0 comes from loot layered on weapon skill. ~300 artifacts occupy your inventory grid with shaped footprints. ~70 tablets activate when adjacent tags match. Miracles provide actives with cooldown strategy. Potions save failed telegraph reads. The Side Bag stores swap pieces for boss checkpoints introduced at 1.0 launch (2026-07-31).
Items are run-local except knowledge — learning tag names persists across deaths. Permanent account growth remains Destiny Inscription and Ken’s talents from Getting Started.
Item guides in this hub
Artifacts
Rarity, footprints, tag families, and how artifacts interact with weapon branches from Weapon Types. The core of every build.
Tablets
Adjacency rules, tag glossary, drop expectations, and links to Tablet Combinations recipes.
Miracles & Potions
Active abilities versus consumables, cooldown planning, Hard Mode cleanse tech, co-op Miracle stagger etiquette.
Item loop in a run
- Room clear drop — evaluate shape before rarity.
- Q/E preview — see Controls for grid keys.
- Tablet pairing — hold cells for future adjacency.
- Miracle/Potion slot — tactical buttons for next elite or boss.
- Side Bag bank — boss tech from Chapter 6 Final Boss prep.
Items versus weapons versus inscription
| Layer | Resets each run? | Function |
|---|---|---|
| Weapon upgrades | Yes | Combo kit inside run |
| Artifacts/tablets | Yes | Grid proc engine |
| Miracles/Potions | Mostly consumable | Tactical spikes |
| Destiny Inscription | No | Account baseline |
Neglecting any layer caps progression. Items cannot fix zero inscription; inscription cannot fix dead grid cells.
Co-op item etiquette
Online co-op shares visibility on drops, not private grids. Call tag needs; avoid stealing tablet lines your ally announced. No host migration — disconnect loses items in progress like any run end.
Hard Mode item pressure
Hard Mode elemental modifiers demand elemental tags and cleanse Potions or Miracles. Generic sustain artifacts fall off; specialized tablets rise. Plan Side Bag elemental swaps before entering modified chapters.
No codes, no external loot
Sephiria is a Steam roguelite (app 2436940) without redeem codes. All items earn inside legitimate runs — ignore fake code sites.
Recommended reading order
Evaluating a drop under time pressure
When a room ends and three artifacts appear, score each option in five seconds: Does the footprint fit without breaking a live tablet line? Does the tag reinforce your weapon from Weapon Types? Will it still matter against the next chapter boss documented under Bosses? If two answers are no, take gold or a Potion instead of clutter. The Tablet Combinations page trains that snap judgment; this hub is the map of what those drops even are.
Cross-links
- Weapons Tier List — branch bias for tags.
- Companion Build — co-op roles consuming items.
- Destiny Checklist — inscription tracking alongside item goals.
- Version 1.0 — Side Bag and item count changes.
- Controls — Q/E preview while comparing loot.
Items are Sephiria’s roguelite vocabulary. Learn artifact shapes, tablet grammar, and Miracle timing — then every drop becomes a sentence in a build you can read before the fight starts.
Frequently Asked Questions
Quick answers to the most common questions.
How many artifacts and tablets are in Sephiria 1.0?
Roughly 300 artifacts and 70 tablets, plus Miracles, Potions, and Side Bag storage introduced in the 1.0 release.
Do items persist between runs?
Run loot resets. Destiny Inscription and talents persist. Item knowledge and combo planning carry over mentally.
Which item guide should I read first?
Artifacts, then Inventory Grid on the Builds hub, then Tablets and Tablet Combinations for adjacency craft.
Are there item codes in Sephiria?
No. Sephiria has no redeem codes. Items drop from normal roguelite progression on Steam.